DeadMaze, a modular redstone minigame that consists of passing through rooms until reaching the end. Inspired by Minesweeper + The first game in the Alice in Borderlands series.
How to play:
- First, a random maze is generated with the Randomizer (in the full Schematic you can see how to activate it).
- When entering a room, a number will appear on the floor. This number indicates the number of bad rooms adjacent to this one. Same mechanic as Minesweeper, but without diagonals. Therefore, the number can be from 0 to 3.
- Now you have to pull NRG + Intuition. In the first rooms you will have to rely on luck, but the more rooms you pass through, the more information you will get and the easier it will be to avoid the bad cells.
- The minigame ends when you manage to exit the maze.
How to build it: The minigame consists of 2 parts:
- Cell: These are the rooms that the player will pass through. They are built in a modular way, attached to each other on any X or Y axis. To ensure they are properly connected, there are Magenta blocks with arrows indicating the Flow. If when connecting several cells, the arrows do not follow the flow of the ring they should form, it is connected incorrectly.
- Randomizer: It is the brain of the system. It includes 16 maze bases (from which it will generate other mazes), in short: it is very difficult to repeat generation. This brain has to connect each led to the cell it corresponds to.
There are 3 Schematics: DeadMaze_Cell, which is the cell; DeadMaze_Randomizer, the brain; and the DeadMaze Schematic, a maze composed of 16 cells (4x4) complete and playable. It is designed to be used as a guide in case there is any doubt about how to connect both parts together.
Do not hesitate to contact me if you have any questions about the project, I am active in the Phantom Market Discord.
![DeadMaze + Parts [KemonoHenry] - Screenshot 1](https://cdn.phantom-node.com/cdn-cgi/image/width=1200,quality=80,format=webp,fit=scale-down/post_images/deadmaze-parts-s42di2r8/1777725772377-1.png)





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